Meeting summary Cork

After the arrival of the participants to Cork, Ireland on the 29th of February, the planned meetings of the project started in St. John’s College, Cork on the 1st of March.

Workshop 1:

Subject: Content gamification (introduction, the basics, the apps: Kahoot! & Quizizz) The meeting started with the information about content gamification provided by Oscar Gonzalez, the coordinator of the project. During the meeting, Oscar explained in detail what content gamification is and how it will be incorporated into the Intellectual output of the project. In addition to the information, he showed some examples of gamified contents from several different websites such as Kahoot, Quizizz, etc. He gave information about how to gamify our lesson plans using similar websites to make the lessons more attractive for our students.

The instructions for the meeting gamification meta-layer, Gamification Campus Week, were introduced at this point.

Workshop 2: Gamification in play

This meeting was held by the participant from the Hungarian partner, Balazs Koren. During the meeting he drew attention to using smart devices in class and their benefits in improving the quality of education. Balazs is specialized in using these devices in the lessons and he has previously developed another project Geomatech for using gamified contents in maths and algebra teaching. He showed examples both from his own experience and also from the web.

Workshop 3: Advanced Content gamification (Socrative)

The coordinator gave information on the software/website Socrative which is used both for gamification and test preparation. We had the chance to use the system through an evaluation sheet previously prepared by the coordinator and also learned how to use Socrative for the purpose of preparing our own tests/worksheets etc.

Workshop 4: Presentation and discussion of project website and social networking site (selection of contents). Selection of project logo.

The Irish partner is responsible for the preparation of the website of the project, thus, this meeting was held by Farad Raissa, as the representative of the Irish partner. Farad showed the contents he had already prepared as a draft for the project website. The group decided on the contents to be added to the website and also the logos and texts to be used in order to ensure the visibility of the Erasmus+ Program and the European Union. Contents of the website: Information about the project and the partners Information about gamification, what it is, what it is not, how it is already used and how to use it in education on different levels

  • Links to related sites
  • Photos of and information about the project meetings
  • Links to the social media pages of the project

As part of the plan, all the partners presented the project logos prepared by their students. After a detailed discussion and evaluation, the project logo prepared by a student of the Irishpartner has been selected as the project logo and placed on the website.

Workshop 5: “Gamify your class” competition: class design using gamified apps.

During this meeting, all the partners formed groups and planned a lesson by using gamification techniques and the websites we had learned about on the previous day. A total of 4 presentations have been made by four different groups all of which were documented.

Workshop 6: Dissemination materials: what to do with what (part 1)

Dissemination is very important for the success of our project, for this reason, we have decided on the tools that we are going to use for dissemination. And also made a task distribution as to who will be responsible of which dissemination tool. The tools to be used and the participants responsible for each one are as follows:

Despite the fact that these partners will be responsible for the preparation and maintenance of these sites, all partners will be responsible in providing content. All social media pages and the blog will be linked to each other and the partners will work in collaboration to make the best use of each one.

Workshop 7:

A. Coordinators meeting: Financial issues, distribution of work-tasks, next meeting organization, additional dissemination methods. The contact persons of each partner came together during this meeting to discuss about the financial and other administrative aspects of the project. Decisions: 1. Europass: A common Europass form will be prepared. Spanish National Agency requires validation by the receiving organization and themselves. The coordinator will be responsible for the preparation of the Europass documents for each Learning-Teaching-Training Activity. 2. Partner Agreements: All the partners are to sign an agreement with the coordinator in relation to all the responsibilities related to the project. This agreement shall contain resolutions, financial aspects, responsibilities and other related issues as seen fit by the coordinating institution. 3. Financial aspects: All the receipts and invoices in relation to all the expenses made from the project grant shall be taken and submitted and they should match the related expense. All those shall be uploaded to the Google drive account of the project accompanied with a relevant supported document that summarizes all the expenses. 4. Intellectual Output: Initially, we have thought about using the servers of one of the partner institutions. However, during this meeting, we have decided that this may cause some additional problems related to security and overload. For this reason, we came to the conclusion that we are going to use one of the existing servers and pay the fee of the server from the Project Management Grant. 5. Next meeting in Talavera de la Reina, Spain: Mary Cruz Crespo Martinez gave information about the plans of the meeting. The expected costs and planned accommodation is also specified. As the third meeting will include students and the group will be large with students from different age groups, we have discussed about the measures to be taken for the well-being of the students. B. Non-coordinators meet: dissemination materials (part 2) The participants of each partner who are not the contact persons came together to further discuss the dissemination materials. They have also prepared a leaflet about the use of “Socrative” and “Kahoot” in the classroom.

Workshop 8: Class management gamification (the concept and basic uses, EpicWin, GoSoapBox, ClassDojo and Classcraft)

In order to get deepen the partners’ knowledge on class management gamification, a few apps were introduced and explained by the coordinator. They included three groups: general task management (EpicWin), student response system (GoSoapBox) and specific class management tools (Class Dojo and Classcraft).

Objectives Achieved

  • Student profile assessment
  • Basic concepts of gamification and its use in education
  • Task distribution
  • Work program of the Intellectual Output and its basics

Meeting Number: 2
Meeting Venue: Cork, Ireland
Meeting Dates: 29 February – 6 March 2016
Meeting Type: Learning-Teaching-Training Activity – Staff only
Total number of participants: 14

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