This meeting was vital as its main objective was to complete the intellectual output and present its final form to the students. Another objective was to create dissemination materials and deal with the administrative parts of the Project.
In order to achieve this objective, the participants of the meeting were divided into three groups:
- “Software developers” who had the task of completing the intellectual output by using the feedback from the second group.
- “Beta-testers and disseminators” who had the task of testing and commenting on the current version of classquest and brainstorm on the ways to make it more engaging.
- “Administration group” who managed the administrative parts and the preparation and publication of dissemination materials.
The day started with the workshop “What do we expect from gamification?” All the participants were present in this workshop in order to share ideas. After this workshop, each group was appointed with their own tasks and started working in their groups but kept on providing feedback to each other.
Group 1 presented the current version of Classquest to the other groups and introduced its interface and collected their feedback. After this presentation, Group 2 and 3 worked on creating badges, avatars and achievements for Classquest.
Group 2 and 3 were also informed about how to beta-test the app and practiced on beta-testing.
The main objective of the day was to complete and present the badges and avatars prepared for classquest. In the first workshop, the students presented the badges they created to the whole group.
The second workshop was a presentation about Geogebra and Geomatech, two very useful and gamified digital tools that can be used in maths and algebra classes. As Geomatech is a project of our Hungarian partner, their expert on the subject informed all the participants about their activities.
After a general evaluation of the day, all the participants attended a special guided tour of Budapest: “Budapest Underguide – City Discovery tour” the discoveries of which was to be used in a gamified activity the next day.
On this day, each group had their unique tasks:
Group 1 – Completion of the teacher and student apps and design of the interface
Group 2 – Beta-testing the student interface and shooting videos and preparing brochures for dissemination
Group 3 – Preparation of the europasses, meeting minutes and worksheets, preparation of the introduction and dissemination texts for the webpage and social media.
At the end of all the workshops, we had a gamified activity about our discoveries about Budapest following the guided tour of the previous day.
In the morning sessions of the day, each of the groups continued their activities of the previous day. Group 1 and 2 worked together as Group 2 continuously provided feedback about the expectations from Classquest and Group 1 designed the interface according to their feedbacks. The afternoon consisted of another gamified outdoor activity: “Beyond Budapest – Socio-cultural adventure”
In the final day of the workshops and meetings, all the groups completed their activities and Classquest was ready to be presented to the whole group, not as an app yet but with its final version both in terms of the interface and its usage.
After a cheerful and successful Classquest presentation, we watched the videos for dissemination and made an overall evaluation of the whole meeting.
Meeting Number: 5
Meeting Venue: Budapest, Hungary
Meeting Dates: 12-18 February 2017
Meeting Type: Learning-Teaching- Training Activity – Staff and Blended mobility of Students
Total number of participants: 17 Teachers, 30 students.