News

from The Learning Games

Classquest nominated for Outstanding Gamification Software 2017

Gamification Europe, the new gamification conference organised this year to cover the hole left by the Gamification World Congress, is hosting their (also) first edition of gamification awards in 6 categories: Community, Guru, Project, Software, Agency and Research. Classquest, our platform for the creation and management of gamified classrooms, has been nominated in the Oustanding Read more about Classquest nominated for Outstanding Gamification Software 2017[…]

Meeting Summary Hungary

  This meeting was vital as its main objective was to complete the intellectual output and present its final form to the students. Another objective was to create dissemination materials and deal with the administrative parts of the Project. In order to achieve this objective, the participants of the meeting were divided into three groups: Read more about Meeting Summary Hungary[…]

Meeting summary Germany

The second transnational project meeting of The Learning Games started with the welcoming of the partners in VHS Regen by the administrators of the school. The first and main objective of the meeting was discussing about the strengths and weaknesses identified by the interim report evaluation provided by the Spanish National Agency. Following that, the Read more about Meeting summary Germany[…]

Talavera dissemination event

On Friday evening, CEPA Río Tajo organised a dissemination event at the school, with the idea  of making our project and the work carried out during the meeting visible to all the institutions in Talavera. There were representatives from the local and regional authorities, both at political and educational levels, as well as teachers and Read more about Talavera dissemination event[…]

Meeting summary Talavera

The main objective of this meeting was to present the students the initial form of the Intellectual Output prepared and managed by the technicians, teachers and students of the partner institutions collaboratively. In order to manage this objective, the whole meeting was divided into sections and gamified in different ways. This way we managed to Read more about Meeting summary Talavera[…]

Meeting summary Cork

After the arrival of the participants to Cork, Ireland on the 29th of February, the planned meetings of the project started in St. John’s College, Cork on the 1st of March. Workshop 1: Subject: Content gamification (introduction, the basics, the apps: Kahoot! & Quizizz) The meeting started with the information about content gamification provided by Read more about Meeting summary Cork[…]